Maester Seymour [160] [Extended Art] [FINAL FANTASY: Commander] [Foil]
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Maester Seymour [160] [Extended Art] [FINAL FANTASY: Commander] [Foil]

Maester Seymour [160] [Extended Art] [FINAL FANTASY: Commander] [Foil]

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From $11.19
Maester Seymour [160] [Extended Art] [FINAL FANTASY: Commander] [Foil]
$11.19

The Story

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

Description

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)